manshoety.dev / research
Ty Summers

Ty Summers

AI Research Engineer

I’m an AI Research Engineer interested in experimental model architectures, especially generative models and world models. I build and benchmark new approaches, break systems down when they fail, and iterate based on what the experiments show.

I’m a Computer Engineering graduate from Penn State University. A lot of my model research has been done on consumer hardware, where architecture and efficiency choices matter. Outside of AI research, I also build and maintain open-source C++ software used by hundreds of thousands of people.

Focus
Experimental model architectures · Generative systems
Core
PyTorch · Python · C++ · Linux
Education
B.S. Computer Engineering · Penn State University · 2026

Projects & research

I built an action-conditioned world model around a sparse MoE DiT and trained it on my own data using a single RTX 4090. I experimented with the architecture and conditioning, then built targeted diagnostics and benchmarks to find failure points and inform the next iteration.

~20 FPSinteractive demo
1× RTX 4090development constraint
PyTorch · MoE DiT · Diffusion · World Models · Action Conditioning
Open source · C++ systems

I built an open-source C++ replay system that can record and visualize thousands of Geometry Dash attempts at once in real-time. The replay data is quantized and keyframed to reduce size. Most data stays on the disk until it is needed. Time-windowed indexing keeps the system from checking attempts that cannot matter yet. Player objects are reused and ghosts can skip work when they are not relevant to the current section. I update and maintain this project for over 400k users on Windows, iOS, macOS, Android64, and Android32.

240 Hzrecording and playback
3.4×more compact frame storage
Desktop + Mobilebuilt for constrained hardware
C++ · Geode SDK · Compression · Lazy Loading · Real-time Systems · Cross-platform Maintenance
Applied AI research

AI for Insect Monitoring

At Penn State University, I train and evaluate computer vision models for an insect-monitoring research project, build tools to make the field pipeline easier to monitor and debug, and develop the downstream workflow for organizing research data. A related research paper is in preparation, so I am keeping unpublished technical details off this site for now.

Research paper in preparationUnpublished technical details are intentionally omitted for now.
Python · PyTorch · OpenCV · Computer Vision · Scientific ML · Research Tooling

Research & engineering

Hands-on work in model research and applied ML.

Penn State University

Research Assistant - AI / Computer Vision

I work on the ML and software side of an insect-monitoring research project. My work includes model training and experiments, maintaining and adding features to the pipeline, and organizing and creating software for processing research data.

Quantum Quirk Labs

AI Research Engineer

I work on experimental model architectures in a small independent research group. I implement and benchmark model changes, then build targeted tests when training behavior is unclear.

iKHOR Labs (Kamikai)

AI Training Software Contractor

I worked on AnimateDiff training code for custom video-model experiments. I modified and debugged the training pipeline alongside helping with multi-GPU compatibility. I demonstrated progress to the client during weekly meetings.

Looking for hands-on AI research engineering work

I'm looking for Research Engineer roles where I can spend most of my time implementing model ideas, running experiments, and iterating on architectures. I work best with room to own technical problems while still having strong researchers and engineers around to challenge assumptions and compare results.